Showing posts with label libraries. Show all posts
Showing posts with label libraries. Show all posts
Tuesday, 16 February 2016
Friday, 22 January 2016
Deep Machine Learning libraries and frameworks
At the end of 2015, all eyes were on the year’s accomplishments, as well as forecasting technology trends of 2016 and beyond. One particular field that has frequently been in the spotlight during the last year is deep learning, an increasingly popular branch of machine learning, which looks to continue to advance further and infiltrate into an increasing number of industries and sectors. Here are a list of Deep Learning libraries and frameworks that will gain momentum in 2016.
1. Theano is a python library for defining and evaluating mathematical expressions with numerical arrays. It makes it easy to write deep learning algorithms in python. On the top of the Theano many more libraries are built.
· Keras is a minimalist, highly modular neural network library in the spirit of Torch, written in Python, that uses Theano under the hood for optimized tensor manipulation on GPU and CPU.
· Pylearn2 is a library that wraps a lot of models and training algorithms such as Stochastic Gradient Descent that are commonly used in Deep Learning. Its functional libraries are built on top of Theano
· Lasagne is a lightweight library to build and train neural networks in Theano. It is governed by simplicity, transparency, modularity, pragmatism , focus and restraint principles.
· Blocks a framework that helps you build neural network models on top of Theano.
· Keras is a minimalist, highly modular neural network library in the spirit of Torch, written in Python, that uses Theano under the hood for optimized tensor manipulation on GPU and CPU.
· Pylearn2 is a library that wraps a lot of models and training algorithms such as Stochastic Gradient Descent that are commonly used in Deep Learning. Its functional libraries are built on top of Theano
· Lasagne is a lightweight library to build and train neural networks in Theano. It is governed by simplicity, transparency, modularity, pragmatism , focus and restraint principles.
· Blocks a framework that helps you build neural network models on top of Theano.
Labels:
2016,
AI,
algorithms,
frameworks,
information technology,
libraries,
machine learning,
software,
trends
Tuesday, 24 March 2015
UNESCO’s Open Access (OA) Curriculum is now online
“Building inclusive Knowledge Societies through information and communication” is one of the key objectives for UNESCO’s Medium-Term Strategy. By adopting this objective, UNESCO Member States have recognized that knowledge plays a key role in economic growth, social development, cultural enrichment and democratic empowerment. This decision of the Members States has influenced UNESCO‘s Open Access program, through which the organization received a unique mandate to work on OA policy issues; bridge knowledge pools on OA across the world and build capacities to better understand Open Access.
Full post
Labels:
curriculum,
libraries,
open access,
research,
unesco
Tuesday, 28 August 2012
C11/C++11: Building blocks for the future
C11 (formerly C1X) is an informal name for ISO/IEC 9899:2011, the current standard for the C programming language. It replaces the previous C standard, informally known as C99. This new version mainly standardizes features that have already been supported by common contemporary compilers, and includes a detailed memory model to better support multiple threads of execution. Due to delayed availability of conforming C99 implementations, C11 makes certain features optional, to make it easier to comply with the core language standard.
Interesting things about C++11 are “making C++ easier to teach and learn” and “make C++ a better language for systems programming and library building.”.
Labels:
c,
c++,
c11,
libraries,
programming languages,
standards,
systems programming
Thursday, 7 June 2012
Friday, 27 January 2012
Code of best practices in fair use for academic and research libraries
This is a code of best practices in fair use devised specifically by and for the academic and research library community. It enhances the ability of librarians to rely on fair use by documenting the considered views of the library community about best practices in fair use, drawn from the actual practices and experience of the library community itself.
It identifies eight situations (listed below) that represent the library community’s current consensus about acceptable practices for the fair use of copyrighted materials and describes a carefully derived consensus within the library community about how those rights should apply in certain recurrent situations. These are the issues around which a clear consensus emerged over more than a year of discussions. The groups also talked about other issues; on some, there seemed not to be a consensus, and group members found others to be less urgent. The community may wish to revisit this process in the future to deliberate on emerging and evolving issues and uses.
SUPPORTING TEACHING AND LEARNING WITH ACCESS TO LIBRARY MATERIALS VIA DIGITAL TECHNOLOGIES
USING SELECTIONS FROM COLLECTION MATERIALS TO PUBLICIZE A LIBRARY’S ACTIVITIES, OR TO CREATE PHYSICAL AND VIRTUAL EXHIBITIONS
DIGITIZING TO PRESERVE AT-RISK ITEMS
CREATING DIGITAL COLLECTIONS OF ARCHIVAL AND SPECIAL COLLECTIONS MATERIALS
REPRODUCING MATERIAL FOR USE BY DISABLED STUDENTS, FACULTY, STAFF, AND OTHER APPROPRIATE USERS
MAINTAINING THE INTEGRITY OF WORKS DEPOSITED IN INSTITUTIONAL REPOSITORIES
CREATING DATABASES TO FACILITATE NON CONSUMPTIVE RESEARCH USES (INCLUDING SEARCH)
COLLECTING MATERIAL POSTED ON THE WORLD WIDE WEB AND MAKING IT AVAILABLE
Read this 32 pages document from Association of Research Libraries.
It identifies eight situations (listed below) that represent the library community’s current consensus about acceptable practices for the fair use of copyrighted materials and describes a carefully derived consensus within the library community about how those rights should apply in certain recurrent situations. These are the issues around which a clear consensus emerged over more than a year of discussions. The groups also talked about other issues; on some, there seemed not to be a consensus, and group members found others to be less urgent. The community may wish to revisit this process in the future to deliberate on emerging and evolving issues and uses.
SUPPORTING TEACHING AND LEARNING WITH ACCESS TO LIBRARY MATERIALS VIA DIGITAL TECHNOLOGIES
USING SELECTIONS FROM COLLECTION MATERIALS TO PUBLICIZE A LIBRARY’S ACTIVITIES, OR TO CREATE PHYSICAL AND VIRTUAL EXHIBITIONS
DIGITIZING TO PRESERVE AT-RISK ITEMS
CREATING DIGITAL COLLECTIONS OF ARCHIVAL AND SPECIAL COLLECTIONS MATERIALS
REPRODUCING MATERIAL FOR USE BY DISABLED STUDENTS, FACULTY, STAFF, AND OTHER APPROPRIATE USERS
MAINTAINING THE INTEGRITY OF WORKS DEPOSITED IN INSTITUTIONAL REPOSITORIES
CREATING DATABASES TO FACILITATE NON CONSUMPTIVE RESEARCH USES (INCLUDING SEARCH)
COLLECTING MATERIAL POSTED ON THE WORLD WIDE WEB AND MAKING IT AVAILABLE
Read this 32 pages document from Association of Research Libraries.
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